Disparity Trap: The Socially Conscious Board Game provides an easy way to have the hard conversations around race & privilege in America and how they impact society in systemically dominant (SD) and systemically non-dominant (SND) ways. The game play is like many of its kind, where your individual goal is to accrue as much wealth as possible. But where it differs is that you can have a team goal as well where you work with your fellow players to dismantle the Disparity Traps seeking to keep everyone in poverty. Within this game you also step into someone else’s shoes; to experience the disparities within an identity different from your own. Throughout the game, the dice roll correlates your identity in the game to real life statistics.
So like life, the dice are in your hands, but the odds are not.
*systemically dominant and systemically non-dominant terminology are from the “IST of an ISM” paradigm by Debra (Debi) Jenkins, PhD (all rights reserved and used by permission).
Discussion Questions: Throughout each stage of the game, there are thought-provoking questions the group can ask themselves to spark conversation about where each player currently is in the game and what led them to be in those positions.
Journal Sections: Before/During/After the discussions, the participants are encouraged to journal their thoughts within the workbook so that they can refer to them later.
Homework Assignments: After the dust has settled and the participants had time to think on their experience, there are post-game questions provided for them to complete and turn in as a homework assignment or to share in wrap up discussion at a later time.
The Disparity Trap board game leans on the research and work of Dr. Debra (Debi) Jenkins, a professor in Education and Psychology, and consultant in Justice, Equity, Diversity & Inclusion for academic, non-profit, and corporate institutions. The following are her words about the Disparity Trap board game."Racism is a system created before anyone today was born and remains one of the most unfinished conversations within the United States. Disparity Trap brilliantly provides a learning opportunity to acquire a deeper understanding of inequity and to begin conversations about racism in an innovative yet poignantly strategic way! Links to statistics give players a relevant connection to how racism continues to impact on systemic, institutional, and interpersonal levels.
Systemic racism, as a system of oppression, has beneficiaries and nonbeneficiaries. I created the language systemically dominant (SD)- those a system was created to benefit and systemically non-dominant (SND) - those a system was not created to benefit for my IST of an ISM paradigm. The paradigm and language prevent misunderstandings about who holds systemic power and privilege which is at the root of inequity. The language SD and SND are used in Disparity Trap to provide language which can promote forward movement and help participants understand inequity as the intended outcome of systemic oppression.
The Disparity Trap board game is fun, educational, and insightful! Youth (ages 14) up to adults can learn how race as a system impacts those of us who live within the United States. Disparity Trap can encourage a step towards the work of dismantling oppression and can bring conversations about race to effective levels whether played at home with friends and family, in professional settings, or in junior high through college- level classrooms."
-Dr. Debra (Debi) Jenkins
Disparity Trap is a board game that focuses the conversation on the systems and institutions established to create inequity within the United States and how we as individuals have the ability to alter those systems for the better. The game's sole purpose is to encourage participants to work together in order to understand systemic inequity more clearly.
Now, I know what you might be thinking, "Who wants to play a board game about systemic oppression?" To be honest, when I first conceived this idea back in 2019, I thought the same thing. However, with the two pandemics, COVID-19 and racism, over the past year, the world has been forced to stop in its tracks. And because of that detour, the light of injustice has shined far brighter than ever before.
With the murders and attacks on those who identify as Black, Brown, Indigenous, or People of Color (BIPOC) as they live their everyday lives at work, in the park, or simply walking down the street, it's hard to stand idle or be complacent. Seeing how racism has manifested into a spectrum of disguises in today’s society has made me realize I couldn't shelve this game any longer. Our country is in crisis, and I believe the biggest obstacle is our inability to TALK about the issue.
How are we supposed to find a solution as a nation, when we can't even agree on the problem?
If we don't talk about it now, then when?
If not us, then who?
The objective of this game is to open a path toward conversation about the systemic impact of racism. I invite you to play the game, share your experience, and to join the conversation.
RISKS AND CHALLENGES WITH KICKSTARTER PROJECTS
SMALL TEAM, SIGNIFICANT EXPERIENCE.
Each team member on this project has YEARS of experience working professionally in their field of expertise. Each of them is passionate about their contribute and the mission behind the vision. You can rest assured that not only has significant experience been put into this game, but also a significant amount of love and care.
We are working with a very experienced team at Panda Games, one of the leading table top game manufacturing companies. They have helped produce countless Kickstarter games before Kickstarter games were even a "thing."
Zero risk is impossible but that being said, outside of making sure that the game is properly prepared and choosing our partners wisely (printers, logistics, etc.), it is not impossible that we face delays from uncontrollable sources *cough* world-wide pandemic *cough*. This may cause some delay in the delivery date but rest assured that, if delays were to happen, we will keep you informed about the situation.
All pledges can be refunded up to the completion of the Pledge Manager, no questions asked.
If the refund is requested more than 15 days after the end of the Kickstarter campaign, 15% will be deducted from the amount (corresponding to the charges incurred by Kickstarter and Stripe, since we will not be refunded at that point), and the refund will have to be done via PayPal instead of the Credit Card you used on Kickstarter.
TERMS AND CONDITIONS
By pledging to this Kickstarter, you acknowledge that the final appearance, materials and content of the rewards (and the Kickstarter) are subject to change and may differ substantially from what is presented while the Kickstarter project is active.
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We estimate delivery will be around or after the end of June/July 2022.
CAST (order of appearance) :
Jonathan P. Sims